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  1. 1 mai 2020 · Go to the test tab, then set the device to 1920x1080 desktop. Make sure the scaling is set to Actual Resolution, then open OBS Studio. Make a new Game Capture in the Sources section (not Window Capture, as that captures Studio itself instead of the preview.)

  2. Studio has many default shortcuts and key commands that make development quicker and easier. You can customize every shortcut and bind many actions without defaults to any key through File → Advanced → Customize Shortcuts.

  3. 19 aug. 2021 · You’re going to want to access the UserInputService and use a InputBegan or InputEnded signal. Then, you’re going to want to set up variables and adjust the values according to what key was pressed or released. Begin with whatever you so chose, I would start with the signals:

  4. In this video I show you how you can make an animation play when a certain keybind is pressed. danielfantastic Discord: / discord SCRIPT: local UserInputService = game:GetService ...

  5. 16 dec. 2023 · local UIS = game:GetService("UserInputService") local PlayAnimation = game.ReplicatedStorage.PlayAnimationEvent UIS.InputBegan:Connect(function(input) if input.KeyCode == Enum.KeyCode.R then -- the keycode is r (pressing r) PlayAnimation:FireServer() -- animation will play end end)

  6. 26 iul. 2023 · This is my current idea of doing it but I am wondering if there is a better method local Services = { ["UserInputService"] = game:GetService ("UserInputService"), } local Keybinds = { ["Attack1"] = Enum.UserInputType….

  7. 7 iul. 2020 · To open it, I want to have a keybind that requires 2 or 3 keys to be pressed. I tried looking up keybinds for lua, and I only found single-key keybinds, not multi-key, which I already know how to do. Where do I start with this?

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