Yahoo Romania Căutare pe Web

Search results

  1. 28 aug. 2020 · Try put in something before the script like wait(1) or WaitForChild(“Character”). As @BanTech said “the player may not have their character yet”. You could also try put in something like print(“ActivatingPunch”), so you can track if the error is in the user input code.

  2. 17 ian. 2022 · --Make sure the LocalScript is in StarterGui, and you have a ScreenGui that you can rename if you want. Now you can insert whatever you want into the gui and just type this script!--

  3. 16 dec. 2023 · You can use UserInputService by typing UserInputService.InputBegan:Connect(function(input) into the script. That way we can use KeyCode into the script by typing Enum.KeyCode.R into the input. Here’s a script:

  4. 27 aug. 2019 · I want to create a keybind animation for example when you press “b” the animation plays and when you press “b” again it stops. I’ve used keybind animation scripts to make an animation be able to be played when you press …

  5. 26 aug. 2021 · I’m StarJ3M, and I’m going to be teaching you how to make a simple shift to spring ability/key bind! This will be easy to learn and quick! This is for those people who get free models for Shift To Sprint Scripts….

  6. 16 dec. 2023 · Use UserInputService and detect, whenever the R keybind (Enum.Keycode.R) has been clicked, then connect your function to it. dashypoo17 (dev4ever) December 16, 2023, 10:56pm #3. i have this. local UIS = game:GetService("UserInputService") local PlayAnimation = game.ReplicatedStorage.PlayAnimationEvent. UIS.InputBegan:Connect(function(input)

  7. Studio has many default shortcuts and key commands that make development quicker and easier. You can customize every shortcut and bind many actions without defaults to any key through File → Advanced → Customize Shortcuts.

  1. De asemenea, lumea caută